Students take different pathways through learning content based on choices they make or their performance. May be interactive scenarios or differentiated content
Moving images that contain graphic elements but not live action, may be animated models or diagrams, characters
A visual way of representing information through image, or a combination of image and text
Interactive elements embedded within the content that students hover or click on to trigger an action (eg revealing more information, visit web links)
Visual footage, with or without audio, including live action, talking heads, screen recordings etc
Recorded sound and/or dialogue (eg sound clips, podcasts)
Questions / knowledge check activities embedded within learning content, rather than as a standalone activity
Students can provide real-time responses to questions or surveys, and you can see, display and analyse the results immediately
Gamification is the use of game play thinking and mechanics to solve problems and engage students